function inherits
Usage in Deno
import { inherits } from "node:util";
inherits(constructor: unknown,superConstructor: unknown,): void
Usage of util.inherits() is discouraged. Please use the ES6 class andextends keywords to get language level inheritance support. Also note
that the two styles are semantically incompatible.
Inherit the prototype methods from one constructor into another. The
prototype of constructor will be set to a new object created fromsuperConstructor.
This mainly adds some input validation on top ofObject.setPrototypeOf(constructor.prototype, superConstructor.prototype).
As an additional convenience, superConstructor will be accessible
through the constructor.super_ property.
const util = require('node:util'); const EventEmitter = require('node:events'); function MyStream() { EventEmitter.call(this); } util.inherits(MyStream, EventEmitter); MyStream.prototype.write = function(data) { this.emit('data', data); }; const stream = new MyStream(); console.log(stream instanceof EventEmitter); // true console.log(MyStream.super_ === EventEmitter); // true stream.on('data', (data) => { console.log(`Received data: "${data}"`); }); stream.write('It works!'); // Received data: "It works!"
ES6 example using class and extends:
const EventEmitter = require('node:events'); class MyStream extends EventEmitter { write(data) { this.emit('data', data); } } const stream = new MyStream(); stream.on('data', (data) => { console.log(`Received data: "${data}"`); }); stream.write('With ES6');
void